|Title||The opening crime scene is of Ronan’s murder|
|Description|| 90% of the “clues” are useless and feel like a way to pad out the investigation gameplay. The list of clues and evidence for each crime scene are completely arbitrary, and you are normally required to gather 10-15 pieces of evidence before you can attempt to solve the crime. For example the opening crime scene is of Ronan’s murder, an event he has just been a victim of moments before, yet you are still required to walk around the crime scene, clicking on broken glass, to deduce, you were thrown from a window. The game is made in such a way that it assumes all its players are idiots, incapable of deducing the simplest of puzzles. When you eventually click all the of evidence, you need to piece the most relevant parts together to solve the crime. This requires you to choose the three most pertinent pieces of evidence to solve the crime. But selecting the wrong ones carries no penalty; instead they are greyed out so you can’t make the same mistake again. It feels like a cheap man's La Noire. While the bulk of the gameplay revolves around the crime scene “investigations”, there are some additional variations of gameplay in the form of forced stealth sections. There are areas that require Ronan to avoid demons that can pull him into hell. This requires you to jump between spirit residues to avoid their gaze, allowing you sneak past, or to get behind them to perform a stealth take-down. These areas are extremely tedious, and most of the time I would simply run past, rendering the entire section pointless. Then there are stealth sections involving your human sidekick, Joy, a medium that is able to communicate with and see Ronan. These stealth sections are much more enjoyable and can’t be solved by you holding the sprint button. They take the form of a puzzle, where you have to possess items to DFO Gold draw the attention of patrolling guards to allow Joy to sneak by. These sections offered the most enjoyable gameplay of the entire experience, but they were too few and far between.There are also optional side quests, but these offer no difference from the main story in terms of gameplay mechanics. These optional side quests will probably add another hour or so to the meagre 6 hour story, but I had no urge to play them. There are also collectible items scattered throughout the world, but the game requires you to uncover too many of them around the levels to unlock the optional back stories, making it another tedious process. These aspects feel like they were just tagged on at the end to give the pseudo open world a bit more in the way of content, but it just serves to show the game has been rushed.The story does its best to hit every cliche in the paranormal crime, thriller genre.|
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