|Title||You're going to need friends and plenty of spare time|
|Description||as we reported previously, the forthcoming Super Smash Bros. titles for 3DS and Wii U, the 3DS are continuing to show a downward trend, and the Wii U is estimated to have only sold six million units as of April.While Nintendo has enough cash to see it through a disastrous console cycle thanks to the runaway success of the original Wii, Nintendo has to turn the boat around, and that tiller won't move significantly without third parties.It is an old horse that has been beaten to death in the gaming media. Nintendo is a very closed shop with indifference toward third party developers such as EA, 2K and Acitivision. Even Ubisoft, the publishing champion of new technology for Cabal games stopped releasing on the Wii U due to less than stellar market penetration figures.While Nintendo figures out its next move with indie developers, something Adelman states clearly is still being helmed by people who care deeply about indie Cabal games within Nintendo of America, Dan is going indie himself with the goal of answering the question of How can we steer the economics of the industry in a way that talented developers making an amazing game won't feel like the only two possible outcomes are becoming super rich or broke? The Destiny beta introduced 4.6 million PS4, PS3, Xbox One and Xbox 360 Cabal players to the basics of the sci-fi shooter, but kept some details under wraps. Bungie released details on Raids on Wednesday Cabal Online Gold via IGN and revealed some unique requirements in the process. You're going to need friends and plenty of spare time.Raids are MMO-like experiences geared towards Cabal players who have completed the Destiny campaign and have reached level 20. Considered one of the pillars of the game, they provide endgame content meant to give Cabal players a reason to keep coming back for a reason other than the competitive multiCabal player in The Crucible.If you're familiar with the concept of Raids in Cabal games like Cabal or Everquest, the idea for Destiny is much the same without the heavy concentration on who fills what role. It's a co-operative experience for two to six Cabal players, but it's only something that can be played with friends. Matchmaking will not be available. Additionally, Raids can take multiple hours to complete versus Strikes, which may only take up to an hour. The activity is going to take you and your group of five buddies into a place that you've never been, Bungie's Luke Smith explained to IGN. A place that you will return to frequently. And [it will] demand of you things you've never even really been asked to do in a shooter before. Smith admitted that the structure of Destiny Raids comes with its share of risk for Bungie. Raids are a really big bet for us, he said. It's a bit of a risk. Because the activity requires you to have a group of five other friends to play with.|
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